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C4d render
C4d render











c4d render

A value of 2 (4 tiles), then your frame range will be 0-3. If you use 4, that's 16 tiles, so your frame range will need to be set from 0-15. The frame range you choose will depend on this. This works in an X * Y grid, so there are 4 tiles on the X-axis and 4 on the Y-axis. A value of 2 will output 4 square images. The "Tiles per Axis" will vary depending on how complicated/large your scene file is. For example, if you specified 4 tiles per axis, you want to divide by 4, not 16. Be sure to divide by this number, NOT the total number of ALL expected tiles. Finally, divide your height / Width by the number of tiles you specified in the Tiled Camera. Change your Render Settings frame range to according to the description belowĨ. Drag your Current camera (the view you actually want to render) to the "Reference Camera" field.ħ. With the Tiled Camera selected, go to the User Data tab and adjust the "Tiles per Axis" to something to 4 or more depending on how complicated your scene file is. Drag the Tiled Camera to the Objects list.Ĥ. You can use the search tool to locate it.ģ. This can be in different locations depending on the version of C4D you are using. Open the content Browser and find the "Tiled Camera.c4d" preset. Load your scene file with all your standard settings and have a camera already set up and ready to render.Ģ. Prepare the Scene File for Tile Rendering.ġ. Each tile can be rendered on a separate render-node, allowing multiple render-nodes to work in parallel, on all the tiles.

c4d render

This is how to break a single-frame into "Tiles". Here is the link to a tutorial on setting up a "Tiled Camera" for rendering large stills in C4D. C4D has an upper limit of 16,000 pixels in both directions, but a still image of that size will take a very long time to render on a single machine.













C4d render