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Mod-specific loading symbols can now be defined for AIs in AIConsts.json file and for random maps in the string 8739. Lobby music, if included, will play immediately as soon as the custom dataset is applied. Custom music and audio overrides can now be included in data mods. Custom audio files that are not data-bound can now also be used in scenarios that are part of data mods. Fixed an issue where civTechTrees.json and futuravailableunits.json included in data mods were not loaded. It is now possible to define custom random map pools through maps.json in data mods. It is now possible to define custom audio file or sound event mappings for UI sounds through sounds.json in data mods. It is now possible to define custom button action definitions through buttons.json in data mods.
It is now possible to define custom drop site rules through dropsites.json in data mods. It is now possible to include custom hotkeys and hotkey groups through hotkeys.json in data mods. It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods. Civilization loading symbols, unique unit and technology IDs for AIs. Image file names used by the civilization selection and loading screens. Internal civilization names used by the technology tree, future items display, and civilization icon and emblem widgetui material names. Civilization name string IDs and AI leader name string range. Civilization interface style (used in the interface material names). The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1 the current maximum is the amount of civilizations in the official dataset). It is now possible to modify previously hardcoded civilization settings in civilizations.json file:. Militia-line, Knight-line, and Centurions train 50% faster and receive a 5 damage charge attack. Scorpions and Galley-line fire 33% faster. Roman Unique Infantry Unit, replaces Two-Handed Swordsman/Champion at the Barracks. The effect does not stack for multiple Centurions. Increases movement speed by 10% (15% Elite) and attack speed by 25% (33% Elite) of Militia-line units in 10 (12 Elite) tile radius. Roman Unique Cavalry Unit, trained at Castle. Scorpions cost -60% gold and benefit from Ballistics research. Infantry receives double effect from Blacksmith armor upgrades. War Galleys +1/+1P armor, Galleons and Dromons +2/+2P armor. Villagers gather, build, and repair 5% faster. Infantry Civilization Civilization Bonuses:
Note: Romans are not initially available for ranked multiplayer, but will in the near future.
New Civilization available with purchase of Return of Rome DLC! Fire ship 25% attack speed bonus now also applies to Dromon.
Elephant units converted from a Bengali player no longer lose their bonus conversion resistance.(Elite) Cannon Galleon now benefits from Siege Engineers technology.